24 September 2012

League of Legends (PC)

League of Legends is a Real-Time Strategy (RTS) and Multiplayer Online Battle Arena (MOBA) game developed by Riot Games for the PC Windows platform. The design of this game is influenced by Defense of the Ancients (DotA), a user generated custom map of WarCraft III (PC).

The main menu of the game, with the latest news, announcements, and events right in your face.

The champion selection screen where you will select a champion of your choice, runes, masteries, and spells before the actual game commences.

Screenshot of the actual gameplay. Ten(10) players, divided equally into two(2) opposing teams, will pit against each other. The game ends when one of the teams' Nexus is destroyed.

When the game ends, players will be teleported to the result screen to show them the outcome and statistics of the match.
The information presented to the players include the champions, levels, player names, kills, deaths, assists, items purchased, gold earned, and creep kills.

This is the Profile Page of the current user. The user may look-up another player's profile by using the search function located at the top right corner of the screen.

This is the Match History page of the current user. The user will be able to view information from the previously played matches such as champion selected, scores, items purchased, and match statistics.

This is the Champion Listing page of the current user. The user can filter the list of champions to see what he owns and what is available for free to play. The list of champions available for free to play will be rotated once in a while by the game administrator.

This is the Runebook Page of the current user. Runes can be attached to add minor enhancements to the champion's abilities and performance such as attack damage, armor, health points, and the like. The Runes can be bought from the in-game store using the in-game currency known as Influence Points (IP).

This is the Masteries Page of the current user. Similar to Runes, masteries also add minor enhancements to the champion's abilities and performance. As the user levels up, he will unlock mastery points which can be allocated to the choices of masteries available.

This is the Spellbook page of the current user. Similar to a champion's abilities, these spells are globally available abilities which can be assigned to any champion before the start of a game match. Spells do not require mana points to cast but they have very long cooldown duration.

This is the in-game store where the user can purchase champions, skins, runes, and many other interesting stuffs using either real life currency or in-game currency to enhance the gameplay experience.

A look at the Champions tab of the in-game store.
The interface is very intuitive and has a very nice design!

This is the profile page of a champion which provides information about the champion such as its abilities, stats, and the type of champion it is. Each champion is unique in its own way and has its own way of being played.

In the abilities tab, there are video demonstrations available to show the user how each skill works.

The Lore tab contains the background story of the champion.
These background stories are very interesting reads!

The tips and items tab provides informative play style and item build recommendations to the user.
As a seasoned League of Legends player, I would like to comment that these recommendations are only enough to complement the champion's abilities but will not help the user to excel in using the champion.

League of Legends & You
Do you play or have you played League of Legends?
What do you like and/or dislike about this game?
Are you looking forward to play this game?

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